![](https://images.squarespace-cdn.com/content/654e9f1c79033c2b2d0b18ed/8886fa2e-8dbd-4279-b897-dc5dc5dd529f/GENESIS.png?content-type=image%2Fpng)
ID | 30 |
Name | GENESIS |
Power | ∞ |
Ability | Ancient. Draw a card. Enduring: If you control both GENESIS and EXODUS in any spaces(s), you win the game. GENESIS cannot attack. |
Faction | GENESIS |
Lore | As the Master of Time, GENESIS maintains the one law that keeps the realms in a state of controlled change. Time wins all battles over a long enough period of time, because all possibilities will play out. GENESIS is generally the most powerful of the ancients, but is tasked with reining in END using the magical chains that bind him to this existence, costing GENESIS great amounts of his power. |
Clarification | None |