![](https://images.squarespace-cdn.com/content/654e9f1c79033c2b2d0b18ed/ee9bbf64-da08-45b0-a701-08a548435d49/CLEVER.png?content-type=image%2Fpng)
ID | 14 |
Name | CLEVER |
Power | 2 |
Ability | Put a card from a space OR the loop on the top OR the bottom of the deck. |
Faction | END |
Lore | Mischief and trickery are the two tenets that CLEVER lives by. Stopping the plans of others or stealing those plans for yourself are sure ways to throw your enemy off-balance, so CLEVER often tries to remain unassuming and harmless, waiting to strike at the most opportune moment. |
Clarification | When used on a Merged card, you may choose the order they go on top or bottom of the deck. |