13 CHARITY

ARROW IMG

14 CLEVER

ARROW IMG

15 COAX

ID 14
Name CLEVER
Power 2
Ability Put a card from a space OR the loop on the top OR the bottom of the deck.
Faction END
Lore Mischief and trickery are the two tenets that CLEVER lives by. Stopping the plans of others or stealing those plans for yourself are sure ways to throw your enemy off-balance, so CLEVER often tries to remain unassuming and harmless, waiting to strike at the most opportune moment.
Clarification When used on a Merged card, you may choose the order they go on top or bottom of the deck.